
MUJI
Votes count toward the final judging results.
Who worked on what
Mingxi Li - Led the core product ideation and defined the overall product direction, including the key feature architecture and user behavior and interaction mechanisms. Designed how users would engage with the product and how core features would work together to create a cohesive experience. Refined the UI/UX, improved key data visualizations to make insights more intuitive and engaging, and organized the final demo flow to clearly communicate the product concept, key features, and user value. Zhifan Lan - Collaborated closely with team members to brainstorm ideas, inspire each other, and explore creative directions. Worked together through vibe coding to rapidly experiment with ideas and turn shared concepts into working features. Yuan Li - Contributed actively throughout the project by brainstorming with the team to shape early ideas and direction. Built a vanilla working version of the product to support the internal pitch, reviewed teammates’ work and provided feedback to help improve overall quality. Also led discussion meetings, keeping the team aligned and helping move key decisions forward. Lu Sun - Organized team members, contributed ideas and helped make key decisions, developed the product based on selected concepts, provided feedback throughout the process, and tested the final version. Elsie Lin - Contributed product ideas, participated in team discussions throughout the project, and built a draft product to explore the product direction. Reviewed the final prototype and provided feedback and suggestions for further improvements.
What it does
Ourturn (搭把手) helps two people who share a home split chores fairly, every day. Hack for her, use for all: built around the partner who usually carries the load, but it works for any couple or roommates, in Chinese or English. - Chore library: add chores once (daily, weekly, or one-time); each day's list builds itself. - Smart split: both mark chores they like or dislike; each chore goes to whoever minds it least. - Energy check-in: each person sets 20% to 100% for the day, and the split adjusts. - Shuffle and swap: fixed chores stay put, one tap reshuffles the rest, and any flexible chore can be passed over. - Fun Pick: settle a standoff with a zodiac, lucky-number, or BaZi draw. - Calendar: see what's coming on any day. - Rewards: each finished chore earns a point; 3 points draws a reward from a shared pool. - Weekly review: who did what, and how much satisfaction rose versus a random split at the same workload.
Are women the primary users, and how does that show
Yes. The chores weren't the core problem; the role around them was. She notices, plans, assigns, reminds, and keeps count. That work is invisible, and asking for help makes her "the nag." Each design decision answers one part of that: - She shouldn't have to ask, so the app does the assigning. Neither partner is the manager. - Tiredness shouldn't need a defense, so the energy check-in has no reason field. A period or a rough week stays private. - Disputes shouldn't make her the bad guy, so swaps take one tap and Fun Pick turns a standoff into a game. - Invisible work should count, so the weekly review keeps a record and notes that chore counts miss the planning. - Thanks shouldn't have to be requested, so rewards come from a pool both agreed on in advance.
Product link
https://muse.ai/s/space-3-xcxv63bxljxp1xra
Demo video link
https://drive.google.com/file/d/1OkBz0D2s01A9nVlzPFSbHInrkB12t63-/view?usp=sharing
Pitch deck link
Not provided
Off-the-shelf tools used
Netlify, ChatGPT, Muse